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Blender Materials Series 1.1

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What you’ll learn

  • How to assign a material to multiple objects
  • How to assign multiple materials to a single object
  • Understand how the data block system works
  • What the node editor is and how nodes connect together
  • How to use many of the inputs on the principled shader to create a variety of materials

Requirements

  • Basic knowledge of how the blender interface works is recommended

Description
Welcome to our Blender series on creating materials using the popular 3D software known as Blender 3D. In this series we will work from the ground up to created a wide variety of materials both realistic and stylised alike. Learning about material properties, texture maps, UV’s and procedural workflows plus more.

In this class we introduce the concept of material application in Blender, including….

  • Where to create materials
  • How to assign multiple materials to an object
  • How to assign one material to many objects
  • Fake users and data blocks
  • The Node Editor
  • Base color
  • Subsurface Scattering
  • Metallic and Specular
  • Transmission
  • Roughness
  • Index Of Refraction

Who this course is for:

  • Beginners to blender who want to begin creating materials

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Joe Baily
10/2020
English

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